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Monopoly Began as a Game to Warn You About Landlords

Writer: Feed the Reader
Feed the Reader
4 hours ago
5 min read

In the US National Archives there's a drawing that belongs to a patent granted on 5 January 1904. It shows a square board with a track of spaces running around its edge. There are corner squares, railways along each side, properties marked with prices and rents, and a corner where a player can be sent to jail.

If you've ever played Monopoly, you've seen this board before. Except this one is more than thirty years older than Monopoly, and it was designed to teach the opposite lesson.


The inventor

The drawing belongs to Lizzie J. Magie of Brentwood, Maryland. She filed for the patent in 1903 and called her invention the Landlord's Game.

Magie was a follower of Henry George, an American economist whose idea of a "single tax" was popular at the time. She designed and playtested her game in Arden, Delaware, and she had a clear aim. She wanted to show, in a form anyone could pick up, how owning land lets landlords grow richer while the people paying them rent grow poorer.


The idea behind the board

George's argument, boiled down, went like this. Nobody makes land. Its value rises because of what grows up around it: roads, towns, neighbours, trade. So when a landowner collects ever-higher rents, he's being paid for owning, not for working or building anything.

George's answer was the single tax, a tax on the value of land itself rather than on people's wages or the buildings they put up. The idea was that the community would collect the value the community had created.

Magie suspected this was hard to explain in a lecture and much easier to feel at a table. She also hoped that children who played the game would notice the unfairness for themselves and carry that awareness into adult life.


How the rules teach it

The game does the teaching. Players travel around the board, buy properties and charge rent to anyone who lands on them. Money flows towards whoever owns the most, and everyone else slowly runs dry.

Later editions of Magie's game came with two sets of rules. Under one, the aim was to build monopolies and drive your opponents out of the game. Under the other, an anti-monopoly version, everyone was rewarded as wealth was created, and the game was won when the poorest player had doubled their starting money.

Play the first set and you feel the problem. Play the second and you see her proposed fix. A game, it turns out, is a very sneaky way to deliver an economics lesson.


How it turned around

The Landlord's Game didn't become a mass-market hit. A small company Magie set up with fellow supporters of George's ideas published it in 1906, and when she offered it to Parker Brothers in 1909, they turned it down as too complicated.

But it spread anyway, the way folk games do. Economics teachers showed it to their students, and students drew up their own boards. Different groups changed the rules and renamed the spaces. In Atlantic City, Quaker players swapped in the names of local streets and landmarks, which is why Monopoly is full of them. Versions circulated under names such as Monopoly, Finance and Auction.

Somewhere along the way, the anti-monopoly rules fell out of use. The version that won was the one where the goal is to own everything and bankrupt everyone else.

In the early 1930s, a Pennsylvania man named Charles Darrow learned a version of the game from friends, made his own sets and sold the game to Parker Brothers. Monopoly was patented in 1935 and went on to sell around the world.

The lesson Magie had built in was flipped. Her warning about what happens when one player owns the board had become the point of the game.


The inventor fades

In 1935 Parker Brothers also bought Magie's later, 1924 patent for the Landlord's Game, for US$500, along with two other game ideas. The company printed only a small run of her game, and by 1936 it had set it aside in favour of Monopoly, which was promoted with Darrow named as its inventor.

Magie gave newspaper interviews in Washington around that time, showing her original board to make the point that Darrow hadn't invented the game. But for decades her name largely dropped out of the story, and her part in it came back into public view only much later.


How Magie got her credit back

Magie's part in the story resurfaced thanks to another board game. In 1973 Ralph Anspach, an economics professor in California, published a game called Anti-Monopoly. The following year Parker Brothers sued him for trademark infringement.

While preparing his defence, Anspach went digging into where Monopoly had really come from. He found Magie's patents for the Landlord's Game, and he traced the long chain of home-made versions that had passed through college campuses and Quaker communities before reaching Darrow. That history became central to his case.

The fight dragged on for years. In 1982 a US appeals court ruled in Anspach's favour, finding the Monopoly trademark invalid, and in 1983 the US Supreme Court declined to hear an appeal, leaving that ruling in place. Congress responded in 1984 with the Trademark Clarification Act, which rejected the test the court had used to decide that "Monopoly" had become a generic word, although the change didn't reopen Anspach's case. Monopoly, now owned by Hasbro, is still a registered trademark today. But the court battle had done something else along the way. It put Lizzie Magie's name back into the history of the game she had started.


Fair to everyone

It's worth being careful about villains here. Monopoly wasn't one person taking one game. It grew over decades through many hands: students, teachers, Quaker families and small publishers, each adding names, prices and house rules. Darrow and Parker Brothers did what the records show they did, buying, patenting and selling, and the folk history around them is genuinely messy.

What the documents do show clearly is where the board came from, and what its inventor meant it to say.


The 1904 lesson

So next time someone lands on your hotels and has to mortgage everything to pay you, take a moment. That small, satisfying unfairness, one player squeezing everyone else dry, is exactly what Lizzie Magie wanted players to notice in 1904. The game still teaches her lesson. We just learned to enjoy the wrong side of it.


Sources

  1. Google Patents, US748626A, L. J. Magie, "Game-board", patented 5 January 1904. https://patents.google.com/patent/US748626A/en (accessed 31 Oct 2026)

  2. US National Archives, Education Updates, "A Game Board Patent" (9 September 2015). https://education.blogs.archives.gov/2015/09/09/game-board-patent/ (accessed 31 Oct 2026)

  3. Wikipedia, "The Landlord's Game". https://en.wikipedia.org/wiki/The_Landlord%27s_Game (accessed 31 Oct 2026)

  4. Mary Pilon, "The secret history of Monopoly: the capitalist board game's leftwing origins", The Guardian (11 April 2015). https://www.theguardian.com/lifeandstyle/2015/apr/11/secret-history-monopoly-capitalist-game-leftwing-origins (accessed 31 Oct 2026)

  5. Wikipedia, "Ralph Anspach". https://en.wikipedia.org/wiki/Ralph_Anspach (accessed 31 Oct 2026)

  6. The Strong National Museum of Play, archives, "Ralph Anspach Anti-Monopoly papers". https://archives.museumofplay.org/repositories/3/resources/343 (accessed 31 Oct 2026)

  7. Anti-Monopoly, Inc. v. General Mills Fun Group, Inc., 684 F.2d 1316 (9th Cir. 1982), cert. denied, 459 U.S. 1227 (1983). https://law.resource.org/pub/us/case/reporter/F2/684/684.F2d.1316.81-4281.html (accessed 31 Oct 2026)

  8. US Congress, Trademark Clarification Act of 1984, Title I of Pub. L. 98-620, 98 Stat. 3335 (8 November 1984). https://www.congress.gov/98/statute/STATUTE-98/STATUTE-98-Pg3335.pdf (accessed 31 Oct 2026)

  9. US Senate Committee on the Judiciary, report on S. 1990, Trademark Clarification Act of 1984 (S. Rep. 98-627). https://ipmall.law.unh.edu/sites/default/files/hosted_resources/lipa/trademarks/PreLanhamAct_068_A_Report_03.pdf (accessed 31 Oct 2026)

  10. Justia Trademarks, MONOPOLY, US Reg. No. 1536501. https://trademarks.justia.com/736/57/monopoly-73657408.html (accessed 31 Oct 2026)

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